
There are some remarkable set pieces that make it a genuine struggle to play, such as the moment you run through the cornfields whilst cultists are shining their torches through it trying to find you, or a certain rampage by one of the main villains carrying a giant cross capable of impaling you. The atmosphere is terrifying, and listening to the stifled breaths of Blake Langermann – the game’s protagonist – do nothing for your anxiety. Set in a secluded part of America, in the abode of far too many hillbilly cultist psychopaths (and after an unfortunate helicopter crash), you’re left with nothing except a camcorder, some batteries, and about as much stamina as Homer Simpson after a Flander’s BBQ. Outlast 2 is one of the scariest games I’ve played, and it wouldn’t be much of a push to say I soiled myself at least five times whilst playing.
#BURLY MEN AT SEA PS4 FRONT COVER PC#
Originally released in April 2017 on PS4, Xbox One, and PC and scored 8.5/10 This week Chris hopped on for Outlast 2 and I wrote about a rhythm game, puzzle game, otome game, and an adventure release on Switch. April is still pretty empty for big releases outside Yakuza 6, Gal*Gun 2, LABO, and God of War but there are loads of ports releasing. To hear more about Plied Sound’s work on the game, check out their interview with NPR’s Music Respawn! show.While it may seem like this Re:Port took longer than the previous one implying the Switch releases are slowing down, that just isn’t true.

We’re so excited for people to play Burly Men at Sea! Come for the adventure and stay for the shenanigans!īurly Men at Sea (Original Soundtrack) by Plied Soundīurly Men at Sea’s soundtrack is also available tomorrow on PSN, both standalone and bundled with the game. Also the whale epiglottis opening and closing sounds are probably more realistic than they need to be. As you play through, make sure to notice a couple of our favorite sounds: Matt is a coffee connoisseur and completely nailed the espresso machine sound. So, as you play through the game, every sound you hear besides the music, is entirely made by our mouths (technically there were occasional flicks of cheeks or smacks with hands), and a few basic audio effects (reverb, delay, pitch shifting). The world of Burly Men at Sea was coming alive, more immersive and more whimsical with every “PBBBBTH!” and “THWAAANG!” It worked so well, we even decided to work vocal sounds into the music, giving each mythical creature its own organic sound that illuminates its character. We quickly realized that not only was this weirdness working, but this was the best time we’d ever had in the studio. The next day we found ourselves in the studio, barking, squawking, gurgling, and spitting our way through levels. Matt and I chuckled and shook our heads silently to each other while confidently telling Brain&Brain that we’d be willing to try it.

When the team at Brain&Brain called and asked us to do the sound design for the game, they pitched us the crazy idea of doing the sound effects entirely with our voices like a couple kids playing pirates in their back yard, or Michael Winslow in Police Academy. Matt Joynt and I created the score and sound design for the folktale adventure Burly Men at Sea, out tomorrow on PS4 and PS Vita. I’m one half of the composing and sound designing duo at Plied Sound LLC in Chicago.
